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41. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
I couldn't help but thinking back to this when they showed the Mooring Structure. Attack on Scorpion Shipyards
- by Arthur Aihaken - at 2015.03.22 05:07:24
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42. Sticky:Dev blog: A Glimpse into the Future of Ship Skins - in EVE Information Portal [original thread]
Any skin updates for Scylla? (or at least the release of some additional skins)
- by Arthur Aihaken - at 2015.03.16 00:33:17
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43. Sticky:Dev Blog: Announcing EVE Universe: The Art of New Eden - in EVE Information Portal [original thread]
Does this mean we're getting a re-designed Chimera?
- by Arthur Aihaken - at 2015.03.13 23:38:09
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44. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
CCP Surge wrote: As a result but decided instead of pushing these immediately out to TQ with the Scylla release, we will leave them in the oven a bit longer for additional testing and iteration. No problem. Please take your time - I eagerly l...
- by Arthur Aihaken - at 2015.03.12 01:59:04
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45. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
Overall I really like the new icons, although I'd almost prefer that they remain an Overview-only aspect and retain the 'red crosses' in the combat screen.
- by Arthur Aihaken - at 2015.03.01 16:41:07
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46. Sticky:Dev Blog: Balance Changes Coming In Scylla - in EVE Information Portal [original thread]
Alexis Nightwish wrote: Lastly, what do the different colors mean on the graph ? Different weapon types. Some (drones, hybrids) are easy to pick out, not so much for some of the others.
- by Arthur Aihaken - at 2015.02.27 21:48:32
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47. Sticky:Dev Blog: Balance Changes Coming In Scylla - in EVE Information Portal [original thread]
CCP Rise wrote: The ship class break down graph is segmented by weapon type, not ship type. The damage for bombers then is split between torps and bombs, not between different bomber types. Sorry for leaving that color segmentation without exp...
- by Arthur Aihaken - at 2015.02.27 15:50:59
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48. Sticky:Dev Blog: Balance Changes Coming In Scylla - in EVE Information Portal [original thread]
War Kitten wrote: I'm also not convinced that total PVP damage, which is dominated by large fleet engagements, is a good metric for balancing ships that now suck at small-gang warfare due to lose mobility. I'm entirely in agreement here. In a...
- by Arthur Aihaken - at 2015.02.27 15:43:03
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49. Sticky:Dev Blog: Balance Changes Coming In Scylla - in EVE Information Portal [original thread]
Quote: We took a fresh look at this issue to make sure we were on the same page as a game design department and this is how we approached it: we started by going over usage metrics and once again saw that clearly that both classes are getting h...
- by Arthur Aihaken - at 2015.02.27 15:31:55
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50. Announcement:Tiamat Feedback - in EVE Information Portal [original thread]
The buildup for some of these expansions really feels like this .
- by Arthur Aihaken - at 2015.02.21 02:12:57
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51. Sticky:Dev blog: Opportunities Abound - The New Player Experience - in EVE Information Portal [original thread]
I had a chance to check this out on SiSi and I like where it's going. A few points I'd like to reiterate (mine and others): GÇó There needs to be some sort of reward/incentive. Carrots are good (SP is even better for new pilots). GÇó While I real...
- by Arthur Aihaken - at 2015.02.21 02:09:04
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52. Sticky:Dev blog: Opportunities Abound - The New Player Experience - in EVE Information Portal [original thread]
Soltys wrote: Please avoid turning this game into some bastard kid of... There's nothing wrong with carrots. Particularly carrots of the SP kind, especially since being able to earn SP bonuses would allow players to train into various skillet...
- by Arthur Aihaken - at 2015.02.20 03:22:03
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53. Sticky:Dev blog: Opportunities Abound - The New Player Experience - in EVE Information Portal [original thread]
Gilbaron wrote: ...you could give some SP in cloaking for scanning down a wormhole, but only to subscribed accounts (should be awarded retroactively, of course) Or take away SP for every hour spent cloaked.
- by Arthur Aihaken - at 2015.02.20 02:32:12
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54. Sticky:Dev blog: Opportunities Abound - The New Player Experience - in EVE Information Portal [original thread]
Sabriz Adoudel wrote: As a predator that is often accused of griefing, I do occasionally hit a newbie by mistake. That's probably because you'll shoot anything and everything.
- by Arthur Aihaken - at 2015.02.20 00:28:25
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55. Sticky:Dev blog: Opportunities Abound - The New Player Experience - in EVE Information Portal [original thread]
What about the possibility of introducing daily , weekly , monthly (etc.) 'Opportunities' that scale up and result in more challenges for either sole or group play and reward players with SP bonuses? (not ISK or loot) You'd get more players ac...
- by Arthur Aihaken - at 2015.02.19 23:25:50
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56. Sticky:Dev blog: Opportunities Abound - The New Player Experience - in EVE Information Portal [original thread]
What about the possibility of introducing daily, weekly, monthly (etc.) 'Opportunities' that scale up and result in more challenges for either sole or group play and reward players with SP bonuses? (not ISK or loot) You'd get more players actively...
- by Arthur Aihaken - at 2015.02.19 23:24:43
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57. Sticky:Dev blog: A Glimpse into the Future of Ship Skins - in EVE Information Portal [original thread]
With Tiamat released (and since there weren't any new ship skins), and hint if this is tentatively set for the next release...?
- by Arthur Aihaken - at 2015.02.18 23:44:41
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58. Announcement:Tiamat Feedback - in EVE Information Portal [original thread]
Indahmawar Fazmarai wrote: Just will state that no new clothes were added to the NES with Tiamat nor Proteus. Adding ship skins to the list...
- by Arthur Aihaken - at 2015.02.18 15:06:33
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59. Announcement:Tiamat Feedback - in EVE Information Portal [original thread]
Quote: Shaders and effects for structures and objects found in sites are updated in Tiamat, along with rendering performance improvements. While this is a noticeable improvement, there seems to be a stark contrast between high and low-res tex...
- by Arthur Aihaken - at 2015.02.17 13:39:48
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60. Sticky:Dev blog: A Glimpse into the Future of Ship Skins - in EVE Information Portal [original thread]
CCP Terminus wrote: So SKIN Licenses can potentially affect multiple ships within the same class (i.e: Raven, Navy Raven, Golem), whole classes of ships (i.e: all Gallente frigates), or some other combination. They are very flexible. The real ...
- by Arthur Aihaken - at 2015.02.02 07:35:59
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